Animalism
1 ? Sweet Whispers
With eye contact, the vampire may communicate with an animal, and request favors... if the animal feels like listening.
2 ? The Beckoning
By making an animal call, the vampire can summon animals of a particular species who can hear her call. However, she can only call one species at a time. A call can not be retracted.
3 ? Song of Serenity
The vampire may steal the Beast of an animal or mortal, pacifying it. Someone who has no Beast slowly becomes more and more apathetic and incapable of creative thought, until their Beast is returned.
4 ? Sharing of Spirits
With eye contact, the vampire may possess an animal, but goes into torpor in so doing.
This occasionally leads to the vampire retaining some instincts of the animal.
5 ? Drawing out the Beast
The vampire may transfer her Beast to someone else, who will frenzy instead of her.
If the victim leaves while in frenzy, the vampire?s Beast will be left within the victim, and she may have to go to some lengths to regain it. In the meantime, she is incapable of frenzy, and slowly becomes more and more apathetic and incapable of creative thought, until she regains her Beast. The victim is affected in the opposite way.
6 ? Songs in the Dark
The vampire may summon... something. Exactly what is summoned is up to the Player, but the thing should be an impressive, monstrous, large beast that is neither known by humans nor recognized by modern taxonomy.
6 ? Shared Soul
By touching an animal, the vampire may share her experiences with an animal, and will learn of the animal?s experiences.
7 ? Conquer the Beast
The vampire may enter a frenzy over which she has a significant degree of control.
8 ? Twin Spirits
The vampire may control an animal as if she was inside it, but also may act in her own body.
9 ? Flesh Bond The vampire may enter an animal. She may still be detected by Auspex, which will show her aura as well as that of the animal. This power does not, by itself, grant any control over the animal.
10 ? Army of Beasts The vampire may control, and become one with, all animals in a given range.
Vicissitude
1 ? Changeling
The vampire may change one of her physical features -- anything from the size of her nose, to an animal feature, to her eye color.
The vampire may physically alter her flesh to look like someone else.
2 ? Fleshcraft
The vampire may make more drastic changes in her own flesh, or that of another.
3 ? Bonecraft
The vampire may make very drastic changes in her own bone structure, or that of another. It could be used to injury.
4 ? Horrid Form
The vampire may transform into a horrible monster. This form is about eight feet tall and muscular, with six to eight fingers on each hand, and has black pus in place of skin. In this form, the vampire is definitely stonger.
5 ? Inner Essence
The vampire may convert her body parts to blood, which may later be used to reform the body part in question; other than the head, the body part may also be regenerated.
6 ? Blood of Acid
The vampire?s blood becomes highly caustic, and being able to eat through wood. This is considered a permanent change. The vampire can not be diablerized, but can no longer embrace a mortal.
6 ? Body Arsenal
The vampire may create non-projectile melee weapons from her flesh -- all of which do aggravated damage.
6 ? Plasmic Form
The vampire may transform herself into a sentient fluid, capable of movement, and holding any shape. This grants immunity to physical attack, but makes actions requiring eye contact or a physical body impossible.
7 ? Cocoon
The vampire may make a cocoon with double her own soak value, over a period of ten minutes. The vampire is safe from sunlight within, and can hear and use mental disciplines, but can not see. She may dissolve the cocoon at will.
7 ? Flesh Rot
At a touch, the vampire can inflict a degenerative disease on a victim that resembles leprosy. The victim is also considered to be horribly disfigured for the entire time she is affected.
8 ? Bauble
The vampire may turn into any inanimate object, her own size or smaller. This object still has her aura, may still use mental disciplines, and may still be destroyed by sunlight.
9 ? Meld with the Land
The vampire may enter the earth, becoming invulnerable to any force that doesn?t destroy her section of earth. The subject is aware of all that occurs above her, but can not see or hear. This power may even be used in torpor.
Auspex
1 ? Heightened Senses
The vampire can sharpen any or all of her senses, at will, for as long as she wants. However, traumas caused by sensory overload (IE very bright lights, loud noises, etc) while in this state last much longer. The vampire will also sense things that she would otherwise not sense, that might be important.
2 ? Aura Perception
The vampire may read the aura of another.
3 ? The Spirit?s Touch
The vampire may touch an object, and get psychic impressions of the last one who touched it.
4 ? Telepathy
The vampire may read a target?s mind. The thoughts perceived are in a stream-of-consciousness form, which reflects that reading minds is usually easier than understanding what is being read.
5 ? Psychic Projection
The vampire may leave her body, and travel in astral form. In this state, she may travel up to 500 miles per hour, connected to her physical body by a silver cord.
In this state, the vampire may use mental disciplines, but may not interact with physical reality, except that she may manifest as a ghostly form Otherwise, she is nearly imperceptible in physical reality (except to those with Auspex, Mind 2, etc.).
6 ? Clairvoyance
The vampire may see and hear events in a distant place of her choice. She may also use other Auspex powers in conjunction with this one.
6 ? The Dreaming
The vampire may dream about her surroundings, or any circumstances that might affect her, when in torpor or asleep.
6 ? Eagle?s Sight
The vampire may psychically scan a bird?s eye view of an area of a radius of two miles, from an apparent view of about 250 feet up. If she also has Clairvoyance, she may close in on a smaller area.
6 ? Sense Emotion
The vampire may sense the auras and general moods of everyone within a ten foot radius. She may also pinpoint instigators of these emotions.
6 ? Telepatic Communication
The vampire can converse psychically with a target in line-of-sight, project images, transmit sensory input, etc.
7 ? Melange
The vampire can see an alternate view of reality, which should be confusing, gibberish, and/or bullshit.
8 ? Psychic Assault
The vampire may do psychic damage to a target.
9 ? Precognition The vampire may see the future of any location with which she is familiar. These visions are based on the assumption that none of the current circumstances will change, and they do not take into account the plans of those who might act to change the future.